Choose Their Favorite Overwatch Characters

Choose Their Favorite Overwatch Characters

We’ve all been playing a lot of Overwatch here at Game Informer. It’s safe to say we’re fans (head here for our review), but do you know which characters we’re fans of?

Below you will find a handful of Game Informer editors’ favorite Overwatch characters and why they consider them to be their favorite. Let us know who your favorites are in the comments below and we will be happy to explain why our favorites are actually better.

I traditionally enjoy playing support, so Mercy is an easy go-to for me.

But last night I decided to give Symmetra a try. She isn’t great for every mode, but if you find yourself playing defense, she’s a monster.

Her turrets inspire creative thinking, because they are so vulnerable once detected. They’re fragile, so you’ll want to find clever places to plant them. My favorite video shows off what a friend calls Symmetra’s car wash.

Upon announcement and at the start of the open beta, I was fairly certain Tracer would be my go-to. She looks awesome and I heard comparisons between her and the Scout in Team Fortress 2 – a character I’ve always enjoyed playing. During the beta I played a few rounds with her, but she didn’t click for me. I am excited to give her more time, but out of the gate, I was eager to put her aside for other characters after dying a few too many times.

After dabbling with Bastion and having a few good rounds with Widowmaker, I decided to give Genji a try after sitting in on our Pro Tacktics Test Chamber video where we spent a few rounds with him. I’m actually not in love with his design as he looks pretty generic, but I love having a double jump. I love it almost as much as I love walking right up to a Bastion turret while deflecting their bullets and destroying them.

A lot of people are playing Bastion now during the honeymoon period of Overwatch because he’s a great starter character and he can do some real damage. In voice chat (and online) people are getting frustrated with his power, which makes it all the more satisfying to just walk up to him and blow him up as your team cheers. Genji is also a very strong melee character, which I enjoy. I am an up-close-and-personal kind of player when it comes to shooters.

As the game moves on and people move away from using Bastion, I may have less use for Genji, but right now, he’s my favorite.


Brian Shea – Widowmaker
When I first started playing Overwatch, I went for easy-to-use characters like Bastion, Soldier: 76, and Reaper. I didn’t care much for Soldier: 76 after a while, and Bastion and Reaper stuck pretty well, but my favorite has emerged as Widowmaker. This surprised me since I’ve never been a sniper in multiplayer shooters, but I like the way she can climb to places many other characters can’t reach thanks to her grappling hook, and even handle herself up-close since her sniper rifle doubles as a pulse rifle. I also like the team benefits of her Infra-sight ultimate.

Wade Wojcik – Soldier: 76
In a game where the player shifts perspective between multiple characters, I’m the kind of guy who likes to stick with the first one I’m given. In Warcraft 3 the Orcs were my favorite because I had to start the game as Thrall. This game is no different. The Overwatch tutorial begins with Soldier: 76, and he is a well-rounded killing machine. As a fan of all things FPS it’s perfect for my play style, and I think the aim-bot super move is simply brilliant.

I tend to gravitate toward support classes whenever possible, and I love how many different options I have in that area with Overwatch. During my time with the game, one hero has risen above the rest: Mercy. First, I love providing a direct benefit to my teammates by either providing heals or damage buffs. It’s her ability to raise fallen teammates that makes her truly stand apart for me. And while I have killed a couple of enemies with her offensive weapon, it’s so puny (at least for me), that I’m rarely – if ever – tempted to try and make a lone-wolf run of it.

Hitman Absolution: Let’s reload and shoot

Hitman Absolution: Let’s reload and shoot

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Ramble – The Best Choice for your Games News, Reviews & Magazine Site

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The game is a prequel to Metal Gear Solid

The game is a prequel to Metal Gear Solid

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Sed ut perspiciatis unde omnis iste natus error sit voluptatema accusantium doloremque laudantium, totam rem eriamlor ips, aque ipsa quae ab illo inventore veritatis et quasi architectoui beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia lore voluptas sit aspernatur aut odit aut fugitsed consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porroti quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora ipsum incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur.

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Ramble – The Best Choice for your Games News, Reviews & Magazine Site

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Mismanaged Franchises That Deserve Better

Mismanaged Franchises That Deserve Better

The Sonic the Hedgehog series has been a dramatic rollercoaster ride for its fans. The once-proud series that challenged Mario for the industry crown sputtered out in the early 2000s and never recovered. Games like Sonic 2006 show off what a mess development of the series has been at times, and even earnest attempts at giving fans what they want through Sonic the Hedgehog 4 have fallen flat.

Perhaps the most fundamental misunderstanding of fan desires came with the Sonic Boom spin-off series, which redesigned the characters as more cartoony and the gameplay as slower and more methodical to largely negative reception.

2006 show off what a mess development of the series has been at times, and even earnest attempts at giving fans what they want through Sonic the Hedgehog 4 have fallen flat. Perhaps the most fundamental misunderstanding of fan desires came with the Sonic Boom spin-off series, which redesigned the characters as more cartoony and the gameplay as slower and more methodical to largely negative reception.

Thankfully, other games have begun carrying the speedy platforming torch for ol’ Sonic while Sega works to figure out the right way to approach a game centered on the industry icon. Titles that reward players for quickly and stylishly completing levels like Action Henk or even Sega’s own Tembo the Badass Elephant will light up the eyes of the previously enthused Sonic fan, while less-derivative experiences like Speedrunners or the Rayman series could also help scratch that itch.

A Serious Talk About Death In Video Games

A Serious Talk About Death In Video Games

The Virtual Life is a column dedicated to exploring the place where our lives and games intersect. As the medium continues its evolution, we’ll be here to chart that line and talk about life, love, games, and the universe every other week. We like doing things our own way here at GI, so we’re going to kick off the birth of this column by talking about death. Just so you know, this week I’m gabbing about the first season of The Walking Dead and Wolfenstein: The New Order, so spoilers for those if you haven’t played them yet.

My grandfather died a few months back. He was one of the salt of the earth types. Worked as a welder for most of his life until his body wouldn’t let him anymore. He passed while I was a thousand miles away, writing words about why you shouldn’t play a bad Assassin’s Creed spin-off. Like Vonnegut said, I guess: “So it goes.”

Death’s been on my mind a lot since then, mostly the indifference that will settle on my inevitable but hopefully-very-far-into-the-future-demise. It’s scary to think about the end, this idea one day all that remains of you will be dust and any memory of who you were will fade from existence. Perhaps it’s a silly fear in the large scheme of things given that dying is a natural part of life, but the anxiety is there in the back of my mind, snickering and poking at me, no matter how much I try to busy myself with work or passion projects.

Death in games has fascinated me for a long time, mostly because it’s usually treated as more of an inconvenience than anything else — for completely understandable reasons. It would be frustrating, for example, never to be able to boot up Fallout 4 or Call of Duty again once your character got struck down by an enemy’s bullet. It would also be kind of a bummer, albeit interesting, if your character suffered huge amounts of guilt and had a breakdown after a mission where they mowed down a squad of soldiers. The majority of high-budget games where death is a factor in some shape or form are content to make it a non-issue and gamers, including me, are just as often pleased that it’s not that big of a deal. We want our escapist action fantasies that crib hard from summer blockbusters. We want slo-mo headshots on goon after goon. We want to play badass assassin warriors capable of slicing up a dude with a katana and then throwing his buddy through a window with telekinesis (no, really, someone make me this game please).

Sometimes though, it’s refreshing to play a game where the fear of death is tangible. I’m not talking about a series of cutscenes in Mass Effect where characters talk about how the forces of good have to prevent the end of civilization because the fate of humanity is at stake. I mean games that treat death as something other than light slap on the wrist or obvious plot stake, the ones that make you absolutely dread perishing in them.

How Long Can You Play Telltale’s

How Long Can You Play Telltale’s

In most Telltale games the player is given a variety of dialogue options. One of those choices is silence. We thought it would be fun to see how far we could push that silence option in the entire first season of The Walking Dead and 400 Days.

Outside of any tutorial or menu prompts, we play each episode without touching the controller. When a controller prompt appears, we move on to the next episode. Yes, this is a silly experiment, but we got way into it, and found that the suspense of not wanting prompts to appear was as intense as a zombie attack in the game. At the end of the episode we tallied up all of the times to show you which episodes went the longest.

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Amaging Games with nice action

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button. Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button.

Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button. Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Opinion – Doom 3 Is A Bloody, Forgotten Gem

Opinion – Doom 3 Is A Bloody, Forgotten Gem

Id Software’s latest take on Doom is finally out. Good news: it’s pretty great. I finally got to play a few hours of the campaign last night and really enjoyed the velocity and brutality of the action. It strikes a fine balance between the chaotic difficulty of the first two games as well as the drip-fed progression and upgrade systems of modern first-person shooters.

Also, there’s a button dedicated to whipping out a chainsaw. What’s not to love?

Still, something I’ve noticed over the past few days as reviews and impressions have come in is a resurfacing of criticism aimed at 2004’s Doom 3, id Software’s previous effort to modernize the franchise. That game was a much more aggressive attempt to bring the series into a new era, leaning hard into survival-horror instead of frantic action. Though the game received a decent critical reception, Doom’s diehard fans weren’t really sold on the genre shift.

Without the explosive action that defined the series, Doom 3 just didn’t feel like Doom. It is fair and probably accurate to say that 3 is a bad Doom game and probably the weakest entry in the series. However, the third game, when removed from its brand, is actually a pretty great, spooky time. Imps lurk in the dark waiting to melt you with fireballs while possessed scientists and maintenance workers stumble in your direction, swiping at your face. Blood-covered PDAs and touchscreens feed you information about what caused Mars’ demonic invasion. You’re not an all-powerful badass taking down monster after monster but a considerably weaker standard issue marine who has to use his investigative skills nearly as much as he does his combat abilities.