Homefront: The Revolution

Homefront: The Revolution

With a story penned by Hollywood director and screenwriter John Milius, the original Homefront was an ambitious military shooter rendered mediocre by technical limitations, dated graphics, and a lack of distinguishing features. A few regime changes later – which include both the series’ developer and publisher – and Homefront: The Revolution returns with some novel additions including a unique take on the open-world format and on-the-fly weapon customization. Unfortunately, developer Dambuster Studios failed to slay Homefront’s true enemy; an unending litany of glitches, A.I. failings, and performance issues that do indeed differentiate Homefront from other shooters, but for all the wrong reasons.

Homefront: The Revolution reboots the series’ already dubious premise with an even more absurd explanation of America’s downfall: In the near future, the U.S. government sees fit to start buying all of its military equipment from the technological powerhouse that is North Korea, which then renders our defenses useless by disabling all of our electronic devices via a hidden backdoor. With the stage hastily thrown together, the first few minutes play out like a greatest hits of lazy Call of Duty plot points, including being forced to witness point-blank executions, a brutal interrogation scene, and more close calls for protagonist Ethan Brady than you can count. Homefront’s shoddy character animations can’t convey the gravitas Dambuster is going for, and neither can the dreadful characters (including an ally who tortures North Koreans for fun and threatens to cut off your nipples) or cliché-ridden dialogue.

John Doe

As sunrise and sunset are calculated from the leading and trailing edges of the Sun, and not the center, the duration of a day time is slightly longer than night time. Further, because the light from the Sun is refracted as it passes through the Earth’s atmosphere.

Related Post

Leave a Reply