How Long Can You Play Telltale’s

How Long Can You Play Telltale’s

In most Telltale games the player is given a variety of dialogue options. One of those choices is silence. We thought it would be fun to see how far we could push that silence option in the entire first season of The Walking Dead and 400 Days.

Outside of any tutorial or menu prompts, we play each episode without touching the controller. When a controller prompt appears, we move on to the next episode. Yes, this is a silly experiment, but we got way into it, and found that the suspense of not wanting prompts to appear was as intense as a zombie attack in the game. At the end of the episode we tallied up all of the times to show you which episodes went the longest.

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Amaging Games with nice action

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button. Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button.

Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Let us know if you like video, as we’d like to record more to find out which Telltale game can be played the longest without clicking a button. Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Opinion – Doom 3 Is A Bloody, Forgotten Gem

Opinion – Doom 3 Is A Bloody, Forgotten Gem

Id Software’s latest take on Doom is finally out. Good news: it’s pretty great. I finally got to play a few hours of the campaign last night and really enjoyed the velocity and brutality of the action. It strikes a fine balance between the chaotic difficulty of the first two games as well as the drip-fed progression and upgrade systems of modern first-person shooters.

Also, there’s a button dedicated to whipping out a chainsaw. What’s not to love?

Still, something I’ve noticed over the past few days as reviews and impressions have come in is a resurfacing of criticism aimed at 2004’s Doom 3, id Software’s previous effort to modernize the franchise. That game was a much more aggressive attempt to bring the series into a new era, leaning hard into survival-horror instead of frantic action. Though the game received a decent critical reception, Doom’s diehard fans weren’t really sold on the genre shift.

Without the explosive action that defined the series, Doom 3 just didn’t feel like Doom. It is fair and probably accurate to say that 3 is a bad Doom game and probably the weakest entry in the series. However, the third game, when removed from its brand, is actually a pretty great, spooky time. Imps lurk in the dark waiting to melt you with fireballs while possessed scientists and maintenance workers stumble in your direction, swiping at your face. Blood-covered PDAs and touchscreens feed you information about what caused Mars’ demonic invasion. You’re not an all-powerful badass taking down monster after monster but a considerably weaker standard issue marine who has to use his investigative skills nearly as much as he does his combat abilities.

Be A Better AWPer in Counter-Strike

Be A Better AWPer in Counter-Strike

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Lectus efficitur id erat

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Warhammer review

Warhammer review

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